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Statshub

FTN’s StatsHub

NFL Advanced Stats

StatsHub is a one-of-a-kind NFL research tool that allows users to discover player and team statistics in a way that has never been so easily accessible. The tool, powered by FTN Data, displays basic statistics, such as yards, attempts, and touchdowns, as well as advanced statistics like throw accuracy, explosive run rate, catchable targets, and more.

What Is Unique About StatsHub?

StatsHub separates itself from other tools in the market with its sheer number of advanced charting fields, extensive filtering, and customization. Users will be able to filter player and team stats on a season, game, or even play level. In addition to basic filters like week, quarter, and opponent, we’ve introduced the ability to filter to specific play situations, like when a quarterback is under pressure or a running back is facing a stacked box.

Where Is This Data Coming From?

All of the data in StatsHub comes directly from FTN Data. FTN has a team of charters that watch every NFL game and track every skill player on every play. Using FTN’s player participation data, we’ve also introduced filters on play concepts, player motion, play location, specific routes, defensive coverages, and more. Interested in learning more? Click here

Is DVOA Part Of StatsHub?

The tool includes Aaron Schatz’s DVOA metric, giving users a level of access to the metric that was never previously possible. We’ve put countless hours into the design to ensure Stats Hub is both easy to use for a novice user and complex enough for a power user who is looking to build custom reports.

Glossary

Passing Stats

  • Attempts: Passing Attempts
  • Dropbacks: Quarterback Dropbacks
  • Completions: Passing attempts that were caught
  • Completion Percentage: Percentage of pass attempts that were caught
  • Average Depth of Throw: Average air yards traveled down the field per pass attempt
  • Passer Rating: A measure of QB performance
  • Adjusted Completion Percentage: measures the percentage of a quarterback’s throws that are considered accurate or on-target
  • Air Yards: Amount of yards the ball traveled in the air on pass plays
  • Catchable Air Yards: Air Yards on pass attempts that were deemed catchable
  • Prayer Yards: Air Yards on pass attempts that were not catchable
  • Success Rate: A passing play that gains at least 40% of yards-to-go on first down, 60% of yards-to-go on second down and 100% of yards-to-go on third or fourth down
  • Accuracy Rate: Percentage of pass attempts that were deemed to be accurate passes
  • Clean Pocket Rate: Percentage of dropbacks where QB had a clean pocket to throw from
  • Pressure Rate: Percentage of dropbacks where the QB dealt with pressure from a pass-rusher
  • Time to pressure: Amount of time it takes for QB to face pressure per dropback
  • Blitz Rate: Percentage of dropbacks where the QB faced a blitz
  • Hit Rate: The percentage of dropbacks where the QB was hit by a defender
  • Adjusted Sack Rate: Rate of sacks (plus intentional grounding penalties) per pass attempt adjusted for down, distance, and opponent
  • Highlight Throws: A pass that requires a high level of accuracy, usually into a tight window, that maximizes the result of a play.
  • INT Worthy Throws: Pass attempts where a defensive player was in position to intercept the pass
  • Drops: Catchable pass attempts where the receiver failed to make a reception
  • YAC: Yards that receivers gained after they caught the ball
  • Time to throw: Average amount of time the quarterback takes to throw each pass attempt
  • Batted Passes: Total numbers of pass attempts that a defender knocked down at the line of scrimmage
  • Throw Away: Total number of pass attempts that the quarterback purposefully made uncatchable
  • Broken Up Passes: Total number of pass attempts that a defender caused an incompletion by knocking down the pass
  • First Read Throws: Pass attempts where the QB threw to the first option on the play
  • Check Downs: Pass attempts where the QB threw to a check down option
  • Endzone Throws: Total number of pass attempts where the QB threw the ball into the endzone
  • EPA: Expected points added
  • DYAR: Defense-adjusted Yards Above Replacement
  • DVOA: Defense-adjusted Value Over Average. Read our DVOA explainer to learn more.

Rushing Stats

  • Adjusted Line Yards: Adjusted Line Yards formula takes all running back carries and assigns responsibility to the offensive line
  • Success Rate: A rushing play that gains at least 40% of yards-to-go on first down, 60% of yards-to-go on second down and 100% of yards-to-go on third or fourth down
  • Yards Before Contact: Rushing Yards that occurred before contact with a defender
  • Yards After Contact: Rushing Yards that occurred after contact with a defender
  • Avoided Tackles: Total Broken Tackles + non-contact forced missed tackles
  • Win Yards: Yards after contact + Yards after forced non-contact missed tackles
  • Explosive Runs: Runs that went for 10+ rushing yards
  • Power Success Rate: Percentage of runs on third or fourth down, two yards or less to go, that achieved a first down or touchdown. Also includes runs on first-and-goal or second-and-goal from the two-yard line or closer.
  • Stuffed Rate: Percentage of runs where the running back is tackled at or behind the line of scrimmage.
  • Second Level Yards: Yards which this team’s running backs earn between 5-10 yards past the line of scrimmage, divided by total running back carries
  • Open Field Yards: Yards which this team’s running backs earn more than 10 yards past the line of scrimmage, divided by total running back carries
  • Opportunities: Rushing Attempts + Targets

Receiving Stats

  • Average Depth of Target: Average depth of throw on targets
  • Catch Rate: Percentage of targets that were caught
  • Adjusted Catch Rate: Percentage of catchable targets that were caught
  • Success Rate: A reception that gains at least 40% of yards-to-go on first down, 60% of yards-to-go on second down and 100% of yards-to-go on third or fourth down
  • Routes: Dropbacks where the player ran to get open with the intent to catch a pass
  • Contested Targets: Targets with a defender deemed close
  • Contested Receptions: Receptions with a defender deemed close
  • Drops: Targets that were deemed catchable but were dropped
  • Catchable Targets: Targets that were deemed catchable
  • Created Catches: Receptions where the receiver had to make a difficult catch
  • Route Participation: Percentage of passing plays where the player ran a route
  • RACR (Yds/Air Yards): Ratio dividing receiving yards by total air yards. It measures how many receiving yards a player creates for every air yard thrown at him.
  • WOPR (Tgt Share/Air Yards Share): A weighted average that incorporates a players share of team targets and share of team air yards.

Advanced Filters

  • Pressure: A dropback where the passer’s throw is affected by a pass-rusher
  • Play Action: A dropback with a fake handoff
  • RPO: A dropback that included a run-pass option
  • Out of Pocket: A dropback where the quarterback moved outside of the pocket
  • Inside Red Zone: A snap where the line of scrimage was inside the opponent’s 20-yard line
  • Blitz: A snap where the defense sends extra defenders to rush the QB
  • Shotgun: A snap where the QB lined up aproximately 5 yards behind the center for the snap
  • No Huddle: A play in which the offense did not huddle prior to lining up in formation
  • Team Motion Pre Snap: A play in which an offensive player moves around the formation prior to the snap
  • Team Motion At Snap: A play in which an offensive player moves around the formation as the snap happens
  • Player Motion Pre Snap: A play in which the specific offensive player moves around the formation prior to the snap
  • Player Motion At Snap: A play in which the specific offensive player moves around the formation as the snap happens
  • First Read: A passing play in which the QB targeted their main option
  • Quick Release: A play in which the pass is thrown within the first 2.5 seconds of the play
  • Beyond Line: Passes that were throw past the line of scrimmage
  • Stacked Box: A snap where the defense had 7+ players in the box

Coverages

  • Cover 0: Zero defenders in zone coverage
  • Cover 1: One deep defender in zone coverage
  • Cover 2: Two deep defenders in zone coverage
  • Cover 3: Three deep defenders in zone coverage
  • Cover 4: Four deep defenders in zone coverage
  • Cover 6: Combination of cover 2 and cover 4
  • Cover 9: Inverted Cover 6
  • 2-Man: 2 deep safties, man-to-man from the Cornerbacks
  • Combo: Multiple defensive coverages in one defensive play

Coverage Quality

  • Tight Coverage: No space between the receiver and the nearest defender
  • Step Coverage: One step of space between the receiver and the nearest defender
  • Open Coverage: Receiver deemed open on the play

Routes

  • Screen: A type of play where blockers run out in front of the receiver before the pass is delivered
  • Slant: The slant route is a quick route run up the field where the receiver cuts across the field inside on a diagonal path
  • Quick Out: The out route requires the receiver to push vertically upfield for about 5 yards, before sharpening their cut at 90 degrees toward the sideline
  • Hitch/Curl: The curl route is when the receiver runs vertically for around yards, then curls to the inside and comes back to the quarterback
  • Deep Out: The deep out route requires the receiver to push vertically upfield for about 10+ yards, before sharpening their cut at 90 degrees toward the sideline
  • In/Dig: A route in which the receiver runs vertically before cutting toward the inside of the field at a 90 degree angle
  • Corner: The corner route gets its name from the fact that the receiver typically runs toward the back corner of the end zone after making his cut
  • Post: Similar to a corner route, but here the receiver cuts inward
  • Drag: The receiver runs a shallow route across the middle of the field
  • Go: The receiver runs directly up the field
  • Swing: A swing route is run by the running back, and is like a wheel route thrown before the turn up the sideline
  • Texas/Angle: Typically run by a running back, fullback, or tight end, the player will run out at a 45-degree angle for a few steps, then cut 90 degrees back inside.
  • Wheel: The receiver stats the route from a flat position, before cutting 90 degrees up the field like a go route

Run Concepts

  • Outside Zone: A play that aims to attack the edge of the defense but utilizes backside cutoffs
  • Inside Zone: Runs inside the A and B gaps
  • Man/Duo: Duo is a downhill vertical running game concept that looks like inside zone but is considered a gap scheme run because it creates new gaps along the front by displacing defenders with the double team blocks
  • Power: Power is a gap run play that consists of a backside guard pulling, getting his hat on a linebacker while there is a kick-out block and multiple “back” blocks to create angles for the offense at the point of attack.