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Taking a look at LOL player and stack ratings (7/10)

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What’s going on, everybody? I’m extremely excited to bring you some League of Legends content for FTNDaily!

Below, you’ll find ratings that are created by using a number of different factors, statistics and projections. Overall, there are two reasons I highly value ratings like these.

First, they help automate a decision-making process, if needed. For example, when I input all of the factors that I find valuable into making a decision in DFS, having a formula for it takes away bias and allows me to make decisions more efficiently. That is not to say that I never go against these ratings. Like everyone, I will sometimes make a decision based on feeling, intuition, game theory or other factors. My rating systems are designed to take those out of the equation.

Second, in modern day DFS, everyone has access to projections. And while I think mine are extremely solid, these ratings systems add an extra layer to predictiveness. Projections are factored into the rating, but with a multitude of other factors. I find these ratings to give me a fresh and unique look on a projection system.

With all of that being said, here is a link to where you will be able to find my player ratings systems for all LoL slates in the LPL, LCK, LCS and LEC. They just have to have at least three games.  

Click here for Kyle's Player and Stack Ratings!

Previous Prellezo’s picks (7/10): Core plays and lineup construction for LoL Next DFS cash game targets for UFC 251 on Fight Island